Monster Gaming Is Now Open Beta — Come Break Things
Monster Gaming is now in open beta. Come break things.
Monster Gaming is now in open beta. Come break things.
A clock policy for high-speed, trusted data: what film and video solved decades ago, what data science keeps rediscovering, and what Mars will demand. Games. Video. Film. VFX. Science. Blockchain. Whatever needs it.
How a twelve-hour infrastructure fight became the best thing that happened to our studio's data — and why the game shipping next is unaffected.
Monday, every pre-registered developer gets an email from me. Here's what it says, and why we spent the quiet week fixing email signatures instead of shouting.
The direct labor in a high-end game is $48–68M — about 3,000 man-months at $18K average, and promo adds $5–10M, tightening yearly because of labor. Here's what the same work costs when the pipeline is the team — measured, not projected.
Our health checks found a broken DKIM record, a probe spamming us about itself, and a timer that fails on purpose. We fixed all three the same week — and the interesting part is who found them: not us, the seats that watch while we sleep.
We share how humor, disciplined documentation, and strategic testing keep our platform reliable and our team focused.
A CTO can turn a CFO’s line‑item headache into predictable savings by routing, caching, and capping LLM calls.
A US$1.625B toolchain sale, a collapse, and a license-back: the best VFX tools in history are unavailable to independents for the second time. The market gap is thirty years old and freshly re-opened.
Our case-studies page admits no public studio has shipped on this stack yet — by policy. Meanwhile we're building Field of Battle on our own tools, and publishing a dogfood page where every number is probe-written or reads UNMEASURED.
Monster Gaming is the loud house. Luxedeum is the quiet one: cloud-agnostic, LLM-agnostic, and headed somewhere hopeful — the entire agentic system as an appliance on your favorite cloud provider.
Our 2H Roadmap is public — including what we can't ship yet. Statuses instead of dates, and an upvote button tied to a verified email. One vote per item; we store a hash, never your address.
founder-musings
The showcase now leads with the tools themselves: Code Generation, Debug & Profile, Asset Pipeline, and the API & Usage Dashboard — with per-tool checkout staging sandbox-first. Open Public Beta.
founder-musings
People ask about the eye in our logo. Look closer — the reflection is the voice over your shoulder. On LOKI, OTTO, and why our founder agents are built like loyal companions, not cameras.
monster-gaming-ai
Monster Gaming AI is live and accepting customers: 146 AI agents for Unreal, Unity, Godot, and bespoke engines, one OpenAI-compatible API, a free tier with no card required — built by a team with shipped-title credits on BioShock and Borderlands.
luxedeum
Luxedeum is live and accepting customers: one OpenAI-compatible gateway across ten providers, hard spend caps on every key, up to 90% savings on routine workloads — and the same control plane ships as a self-hosted, air-gap-capable appliance.
founder
Going live felt like a parachute jump. Then success ice-bucketed us with a token bill — and somehow we are still break-even and alive.
monster-gaming-ai
Founder apology for radio silence, walking back into the arena, Life Spark as always-start-here, and thanks to Amazon, Microsoft, and Google for cloud credits that kept multi-cloud building alive when investor follow-through did not land.
anthropic
AAA demos Monday. Junk UX Wednesday. Gateway degrade, BYOK, open-weight archive — the sovereignty path without fairy tales.
Duane's World
Model sheets have existed since Disney in the 1930s. AI broke them. So our Art Director reinvented them — in a comic strip about reinventing them. Inception, but useful. If you've shipped a game — actually shipped, as in "players are filing bug reports about your LOD popping at
AI
I was going to cancel quietly. Then I read the Terms of Service. Here's the full thread.
AI
The most sophisticated extraction operations aren't illegal. They're just designed to be inevitable. So I built around them.
AI
Thomson Reuters charged me $2,000 a month and then told me historical legal precedent requires a separate license. I'm publishing my code.
Legal
You built the game. You tuned the AI. So who owns what you made? Short answer: you do. Probably.