Vote on What We Build Next

Our 2H Roadmap is public — including what we can't ship yet. Statuses instead of dates, and an upvote button tied to a verified email. One vote per item; we store a hash, never your address.

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Most companies hide the things they can't deliver yet. We just published ours.

The 2H Roadmap is everything we're building next — and everything we can't ship yet, listed anyway. Statuses instead of dates, because a date on a research item is a lie with a deadline. "In progress" means hands on keyboards. "Research" means we're reading, testing, and arguing about it.

Here's the part I like most: you can vote. One vote per item, tied to a verified email — you get a confirmation link, and nothing counts until you click it. We store a one-way hash, never your address. No engagement tricks, no infinite scroll, no dark patterns. Just: what should ship first?

Some of what's on there: per-tool checkout (sandbox first — we don't fake purchases), our cinematics pipeline getting packaged for productions that aren't ours, and the research lanes — engine-native simulation, a real-time view that converges to the final frame, anatomical character tooling. Where published work covers similar ground, we tip our hat right on the page. Our thinking and our code are our own; credit costs nothing.

If you build games, tell us what you'd use first. The roadmap listens.

One more lane, quietly: if you want us to build you something bespoke, that's a conversation you probably don't want public — and neither do we. Reach out on LinkedIn or email info@monstergaming.ai. The roadmap is for what we all share; bespoke is between us.

— Jake