Monster Gaming
  • Home
  • Blog
  • Pricing
  • Get started
Sign in Subscribe

Jacob Hawley

announcement

Monster Gaming Is Now Open Beta — Come Break Things

Monster Gaming is now in open beta. Come break things.

By Jacob Hawley 02 Nov 2026
The Time and Data Problem: Moving Information Orbitally

clock-policy

The Time and Data Problem: Moving Information Orbitally

A clock policy for high-speed, trusted data: what film and video solved decades ago, what data science keeps rediscovering, and what Mars will demand. Games. Video. Film. VFX. Science. Blockchain. Whatever needs it.

By Jacob Hawley 16 Oct 2026

Studio Diary

The Night the NAS Fought Back

How a twelve-hour infrastructure fight became the best thing that happened to our studio's data — and why the game shipping next is unaffected.

By Jacob Hawley 09 Oct 2026

founder-musings

The Quiet Week Before the Noise

Monday, every pre-registered developer gets an email from me. Here's what it says, and why we spent the quiet week fixing email signatures instead of shouting.

By Jacob Hawley 04 Oct 2026

founder-musings

The Cost of an Asset, Measured

The direct labor in a high-end game is $48–68M — about 3,000 man-months at $18K average, and promo adds $5–10M, tightening yearly because of labor. Here's what the same work costs when the pipeline is the team — measured, not projected.

By Jacob Hawley 03 Oct 2026

founder-musings

What Six Weeks of Dogfood Taught the Machines

Our health checks found a broken DKIM record, a probe spamming us about itself, and a timer that fails on purpose. We fixed all three the same week — and the interesting part is who found them: not us, the seats that watch while we sleep.

By Jacob Hawley 01 Oct 2026

from-the-den

Building a Consistent Voice While Keeping the Engine Running

We share how humor, disciplined documentation, and strategic testing keep our platform reliable and our team focused.

By Jacob Hawley 14 Sep 2026

series

The LLM bill is an engineering problem: the mechanism math behind 50–90% savings

A CTO can turn a CFO’s line‑item headache into predictable savings by routing, caching, and capping LLM calls.

By Jacob Hawley 13 Sep 2026

founder-musings

The Tools That Vanished Twice

A US$1.625B toolchain sale, a collapse, and a license-back: the best VFX tools in history are unavailable to independents for the second time. The market gap is thirty years old and freshly re-opened.

By Jacob Hawley 05 Sep 2026

founder-musings

We Eat Here Too: Field of Battle and the Dogfood Page

Our case-studies page admits no public studio has shipped on this stack yet — by policy. Meanwhile we're building Field of Battle on our own tools, and publishing a dogfood page where every number is probe-written or reads UNMEASURED.

By Jacob Hawley 04 Sep 2026

founder-musings

The Other Side of the House: Your Cloud, the Whole System

Monster Gaming is the loud house. Luxedeum is the quiet one: cloud-agnostic, LLM-agnostic, and headed somewhere hopeful — the entire agentic system as an appliance on your favorite cloud provider.

By Jacob Hawley 03 Sep 2026

founder-musings

Vote on What We Build Next

Our 2H Roadmap is public — including what we can't ship yet. Statuses instead of dates, and an upvote button tied to a verified email. One vote per item; we store a hash, never your address.

By Jacob Hawley 02 Sep 2026
See all

Monster Gaming

Notes from the Den at Monster Gaming AI: agents for game developers, the engineering behind them, and the occasional confession.

Monster Gaming
  • Get started
Powered by Ghost