We Eat Here Too: Field of Battle and the Dogfood Page
Our case-studies page admits no public studio has shipped on this stack yet — by policy. Meanwhile we're building Field of Battle on our own tools, and publishing a dogfood page where every number is probe-written or reads UNMEASURED.
Our case-studies page says something you don't usually see on a company website: "No public studio has shipped on this stack yet."
That's not modesty. That's policy. We will not fill that page with titles our founders shipped for other employers — those credits belong to those studios and those years. When a studio ships on Monster Gaming and agrees to be named, it goes up, with a written quote, after it earns it.
So what do we show in the meantime? Us. We're building Field of Battle — our own title, on Unreal — with the same tools we sell. The cinematics run through our in-house FOB Pipeline: Sequencer, MetaHuman, Movie Render Queue, automated end to end. It sits at the top of our showcase now, under a heading that means exactly what it says: In Development With Our Tools.
And there's a dogfood page with a rule I love: every number on it is written by a re-runnable probe, or it reads UNMEASURED. Right now most of it reads UNMEASURED — because we'd rather show you an honest empty table than a beautiful invented one. Artifacts land as they're captured: crash to fix, the diff, the timing from the same run.
If that patience seems strange, you haven't sat through enough vendor demos.
— Jake