The Shop Window Is Stocked
The showcase now leads with the tools themselves: Code Generation, Debug & Profile, Asset Pipeline, and the API & Usage Dashboard — with per-tool checkout staging sandbox-first. Open Public Beta.
For months the showcase was a gallery of what our tools could make. As of this week, the tools themselves are on the shelf.
Walk the showcase now and the first section is Our Tools: Code Generation that speaks engine — Unreal, Unity, Godot, bespoke. Debug & Profile, the lane LOKI grew up in — crash logs and build breaks are its home turf. Asset Pipeline, the automated processing that feeds our own production. And the API & Usage Dashboard — 55+ models from 10 providers behind one key, with usage you can actually read. Alongside them sits Cinematics & VFX Pipeline wearing an honest badge: In Development. It's the same pipeline rendering Field of Battle one section down — we don't sell it until it's earned it.
Here's the part that makes me happiest. None of these are spec sheets. Every one of them runs our own shop first — LOKI and OTTO lead them daily on our own game, our own builds, our own crash logs. Watching those two grow from a runtime experiment into the pair that runs a working production line is the most hopeful thing I've seen in thirty years of this industry.
What's next: checkout, per tool. We're staging it now — sandbox first, because we don't fake purchases, not even in testing. When a tool clears the bar, its buy button goes live. Statuses, not dates, same as everything else we publish.
Until then, the playground is open. Kick the tires. Tell us what should go live first — the roadmap listens.
— Jake