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Jacob Hawley

founder-musings

The Shop Window Is Stocked

The showcase now leads with the tools themselves: Code Generation, Debug & Profile, Asset Pipeline, and the API & Usage Dashboard — with per-tool checkout staging sandbox-first. Open Public Beta.

By Jacob Hawley 01 Sep 2026

founder-musings

The Reflection in the Eye

People ask about the eye in our logo. Look closer — the reflection is the voice over your shoulder. On LOKI, OTTO, and why our founder agents are built like loyal companions, not cameras.

By Jacob Hawley 31 Aug 2026

monster-gaming-ai

We're live. Ship AAA games — even solo.

Monster Gaming AI is live and accepting customers: 146 AI agents for Unreal, Unity, Godot, and bespoke engines, one OpenAI-compatible API, a free tier with no card required — built by a team with shipped-title credits on BioShock and Borderlands.

By Jacob Hawley 30 Aug 2026

luxedeum

Luxedeum is live: the LLM-agnostic control plane for enterprise, sovereign, SaaS and entertainment

Luxedeum is live and accepting customers: one OpenAI-compatible gateway across ten providers, hard spend caps on every key, up to 90% savings on routine workloads — and the same control plane ships as a self-hosted, air-gap-capable appliance.

By Jacob Hawley 28 Aug 2026
Founder under a parachute dunked by an ice bucket labeled with a token usage bill

founder

The Parachute, the Ice Bucket, and the Bill

Going live felt like a parachute jump. Then success ice-bucketed us with a token bill — and somehow we are still break-even and alive.

By Jacob Hawley 27 Jul 2026
Photorealistic 16:9 editorial hero — lone founder silhouette entering a vast unbranded convention hall at golden hour, cool tech glow ahead. No logos.

monster-gaming-ai

Sorry We Went Quiet — Then We Kept Building Anyway

Founder apology for radio silence, walking back into the arena, Life Spark as always-start-here, and thanks to Amazon, Microsoft, and Google for cloud credits that kept multi-cloud building alive when investor follow-through did not land.

By Jacob Hawley 22 Jul 2026
Predictable Constraints Beat Opaque Gatekeeping

anthropic

Predictable Constraints Beat Opaque Gatekeeping

AAA demos Monday. Junk UX Wednesday. Gateway degrade, BYOK, open-weight archive — the sovereignty path without fairy tales.

By Jacob Hawley 19 Jun 2026
Comic Sans: How We Solved the Oldest Problem in Animation with the Newest Tools

Duane's World

Comic Sans: How We Solved the Oldest Problem in Animation with the Newest Tools

Model sheets have existed since Disney in the 1930s. AI broke them. So our Art Director reinvented them — in a comic strip about reinventing them. Inception, but useful. If you've shipped a game — actually shipped, as in "players are filing bug reports about your LOD popping at

By Jacob Hawley 12 Jun 2026

AI

I Asked for Developer Docs. Thomson Reuters Told Me to Read Their TOS. So I Did.

I was going to cancel quietly. Then I read the Terms of Service. Here's the full thread.

By Jacob Hawley 02 Jun 2026

AI

Goldman Helped Build the Toll Booth. Thomson Reuters Runs It. I'm Going Around.

The most sophisticated extraction operations aren't illegal. They're just designed to be inevitable. So I built around them.

By Jacob Hawley 02 Jun 2026

AI

You Can Use Our Data to Make Up New Laws. You Just Can't Reference the Old Ones.

Thomson Reuters charged me $2,000 a month and then told me historical legal precedent requires a separate license. I'm publishing my code.

By Jacob Hawley 02 Jun 2026

Legal

You Made It. You Own It. (Probably.)

You built the game. You tuned the AI. So who owns what you made? Short answer: you do. Probably.

By Jacob Hawley 02 Jun 2026
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Monster Gaming

Notes from the Den at Monster Gaming AI: agents for game developers, the engineering behind them, and the occasional confession.

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