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Monster Gaming Dev Blog — First Post

Jacob Hawley

14 Apr 2026
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Building a Consistent Voice While Keeping the Engine Running

We share how humor, disciplined documentation, and strategic testing keep our platform reliable and our team focused.

By Jacob Hawley 14 Sep 2026

The LLM bill is an engineering problem: the mechanism math behind 50–90% savings

A CTO can turn a CFO’s line‑item headache into predictable savings by routing, caching, and capping LLM calls.

By Jacob Hawley 13 Sep 2026

The Tools That Vanished Twice

A US$1.625B toolchain sale, a collapse, and a license-back: the best VFX tools in history are unavailable to independents for the second time. The market gap is thirty years old and freshly re-opened.

By Jacob Hawley 05 Sep 2026

We Eat Here Too: Field of Battle and the Dogfood Page

Our case-studies page admits no public studio has shipped on this stack yet — by policy. Meanwhile we're building Field of Battle on our own tools, and publishing a dogfood page where every number is probe-written or reads UNMEASURED.

By Jacob Hawley 04 Sep 2026

Monster Gaming

Notes from the Den at Monster Gaming AI: agents for game developers, the engineering behind them, and the occasional confession.

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